2018 Fall 40623107

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week12

1.介紹V-rep功能(將onshape的零組件輸入V-rep進行動態模擬)

參考頁面:

http://www.coppeliarobotics.com/helpFiles/en/inverseKinematicsTutorial.htm 

什麼是逆運動學 (Inverse Kinematics)

The problem of IK can be seen as the one of finding the joint values corresponding to some specific position and/or orientation of a given body element (generally the end effector).

More generally, it is a transformation from the task space coordinates (任務空間座標) into the joint space coordinates (連接軸空間座標). For a serial manipulator for instance, the problem would be to find the value of all joints in the manipulator given the position (and/or orientation) of the end effector. The inverse problem - finding the end effector position given the joint values - is referred to as FK problem and is often perceived as an easier task than IK. This is surely true when dealing with open kinematic chains, but does not hold true for general type mechanical configurations.

逆運動學的問題可以被視為找到對應於給定個別元素(通常是末端執行器)的某個特定位置和/或方向的關節值的問題。

更一般地說,它是從任務空間坐標到關節空間坐標的轉換。 例如,對於串行機械手,問題是在給定末端執行器的位置(和/或方向)的情況下找到操縱器中所有關節的值。 反問題 - 在給定關節值的情況下找到末端執行器位置 - 被稱為FK問題,並且通常被認為是比IK(逆運動學)更容易的任務。 在處理開放式運動鏈時,這是正確的,但對於一般類型的機械配置則不適用。


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