由於在舊版的程式裡,會發生球滾到桿子後會造成無法回擊,因此修改完成以下程式
首先使用絕對座標找出球與球員位置的相互關係,讓球員可以跟著球移動
如果球再球員擊出後,跑到桿子後方,會出現Bug球員將無法收回
所以再程式裡加上
if position_S[0] >= 1.185 and RRev_deg >= 25: #球進入擊球區 and 桿子擊出 if position_RR[1]>=0.5: #桿子偏右邊 speed(RMo_handle, -0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2) elif position_RR[1] < 0.5: #桿子偏左邊 speed(RMo_handle, 0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2)
再擊出球後能往旁邊移動收回桿子,進行下段程式。
如果球進入擊球區桿子在收回的情況下,球與球員進入x軸-0.01~0.01範圍內
則球員會將球擊出
未進入x軸-0.01~0.01範圍內時則桿子保持收回
未進入擊球範圍時桿子保持收回
elif position_S[0] >= 1.185 and RRev_deg <=0: #球進入擊球區 and 桿子收回 if Rv>= -0.01 and Rv <0.01: #進入左右擊球範圍 speed(RRev_handle, R_KickBallVel) else: speed(RRev_handle, B_KickBallVel) elif position_S[0] < 1.185: #球未進入擊球區 speed(RRev_handle,B_KickBallVel)
完整程式碼 :
import vrep from time import sleep import sys, math # child threaded script: # 內建使用 port 19997 若要加入其他 port, 在 serve 端程式納入 #simExtRemoteApiStart(19999) vrep.simxFinish(-1) clientID = vrep.simxStart('127.0.0.1', 19997, True, True, 5000, 5) KickBallV = 45 #手把轉速設定(度/秒) Move_Minus =-0.1 #手把水平移速(m/s) Move_Plus =0.1 n=1 R_KickBallVel = (math.pi/180)*KickBallV B_KickBallVel = -(math.pi/180)*KickBallV if clientID!= -1: print("Connected to remote server") else: print('Connection not successful') sys.exit('Could not connect') errorCode,Sphere_handle=vrep.simxGetObjectHandle(clientID,'Sphere',vrep.simx_opmode_oneshot_wait) errorCode,BRod_handle=vrep.simxGetObjectHandle(clientID,'BRod',vrep.simx_opmode_oneshot_wait) errorCode,BRev_handle=vrep.simxGetObjectHandle(clientID,'BRev',vrep.simx_opmode_oneshot_wait) errorCode,BMo_handle=vrep.simxGetObjectHandle(clientID,'BMo',vrep.simx_opmode_oneshot_wait) errorCode,RRev_handle=vrep.simxGetObjectHandle(clientID,'RRev',vrep.simx_opmode_oneshot_wait) errorCode,RMo_handle=vrep.simxGetObjectHandle(clientID,'RMo',vrep.simx_opmode_oneshot_wait) errorCode,RRod_handle=vrep.simxGetObjectHandle(clientID,'RRod',vrep.simx_opmode_oneshot_wait) if errorCode == -1: print('Can not find left or right motor') sys.exit() def stop(): errorCode = vrep.simxStopSimulation(clientID,vrep.simx_opmode_oneshot_wait) def start(): errorCode = vrep.simxStartSimulation(clientID,vrep.simx_opmode_oneshot_wait) def pause(): errorCode = vrep.simxPauseSimulation(clientID,vrep.simx_opmode_oneshot_wait) def speed(handle,vel): vrep.simxSetJointTargetVelocity(clientID,handle,vel,vrep.simx_opmode_oneshot_wait) def getballposition(): #for i in range(steps): errorCode,position_BR=vrep.simxGetObjectPosition(clientID,BRod_handle,-1,vrep.simx_opmode_oneshot) errorCode,position_S=vrep.simxGetObjectPosition(clientID,Sphere_handle,-1,vrep.simx_opmode_oneshot) errorCode,position_RR=vrep.simxGetObjectPosition(clientID,RRod_handle,-1,vrep.simx_opmode_oneshot) errorCode,RRev_pos=vrep.simxGetJointPosition(clientID,RRev_handle,vrep.simx_opmode_streaming) errorCode,BRev_pos=vrep.simxGetJointPosition(clientID,BRev_handle,vrep.simx_opmode_streaming) Bv =position_S[1] - position_BR[1] BBv =position_S[0] - position_BR[0] Rv =position_S[1] - position_RR[1] RRv =position_S[0] - position_RR[0] while (n == 1): errorCode,position_BR=vrep.simxGetObjectPosition(clientID,BRod_handle,-1,vrep.simx_opmode_oneshot) errorCode,position_RR=vrep.simxGetObjectPosition(clientID,RRod_handle,-1,vrep.simx_opmode_oneshot) errorCode,position_S=vrep.simxGetObjectPosition(clientID,Sphere_handle,-1,vrep.simx_opmode_oneshot) Rv =position_S[1]- position_RR[1] RRv =position_S[0] - position_RR[0] Bv =position_S[1]- position_BR[1] BRv =position_S[0] - position_BR[0] errorCode,RRev_pos=vrep.simxGetJointPosition(clientID,RRev_handle,vrep.simx_opmode_streaming) errorCode,BRev_pos=vrep.simxGetJointPosition(clientID,BRev_handle,vrep.simx_opmode_streaming) RRev_deg = (RRev_pos/math.pi)*180 BRev_deg = (BRev_pos/math.pi)*180 ''' print(position_S[0]) sleep(2) ''' if position_S[0] >= 1.185 and RRev_deg >= 25: #球進入擊球區 and 桿子擊出 if position_RR[1]>=0.5: #桿子偏右邊 speed(RMo_handle, -0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2) elif position_RR[1] < 0.5: #桿子偏左邊 speed(RMo_handle, 0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2) elif position_S[0] >= 1.185 and RRev_deg <=0: #球進入擊球區 and 桿子收回 if Rv>= -0.01 and Rv <0.01: #進入左右擊球範圍 speed(RRev_handle, R_KickBallVel) else: speed(RRev_handle, B_KickBallVel) elif position_S[0] < 1.185: #球未進入擊球區 speed(RRev_handle,B_KickBallVel) if position_S[0] <= 0 and BRev_deg <= -25: #球進入擊球區 and 桿子擊出 if position_BR[1]<=0.5: #桿子偏右邊 speed(BMo_handle, 0.08) sleep(0.2) speed(BRev_handle, R_KickBallVel) sleep(0.2) elif position_BR[1] > 0.5: #桿子偏左邊 speed(BMo_handle, -0.08) sleep(0.2) speed(BRev_handle, R_KickBallVel) sleep(0.2) elif position_S[0] <= 0 and BRev_deg >=0: if Bv>= -0.01 and Bv <0.01: speed(BRev_handle, B_KickBallVel) else: speed(BRev_handle ,R_KickBallVel) elif position_S[0] > 0: speed(BRev_handle,R_KickBallVel) MMMR = Rv*1.2 MMMB = Bv*1.2 vrep.simxSetJointTargetVelocity(clientID,RMo_handle,MMMR,vrep.simx_opmode_oneshot_wait) vrep.simxSetJointTargetVelocity(clientID,BMo_handle,MMMB,vrep.simx_opmode_oneshot_wait) vrep.simxSetJointTargetVelocity(clientID,BRev_handle,0,vrep.simx_opmode_oneshot_wait) vrep.simxSetJointTargetVelocity(clientID,RRev_handle,R_KickBallVel,vrep.simx_opmode_oneshot_wait) vrep.simxSetJointTargetVelocity(clientID,RMo_handle,0,vrep.simx_opmode_oneshot_wait) start() getballposition() stop()